(module pousse racket/base
  (require "utils.rkt"
           "board.rkt"
           "board-size.rkt"
           "../show-scribbling.rkt"
           racket/class
           racket/unit
           mred
           (prefix-in robot: "robot.rkt"))
  
  (provide game@)
  
  (define game@
    (unit
      (import)
      (export)
      
      ;; Graphical size of a cell in pixels
      (define cell-size 40)
      
      ;; x/o font size (points)
      (define font-size 24)
      
      ;; Automated players
      (define x-player #f)
      (define o-player #f)
      
      ;; Built-in program players
      (define-struct robot (name player))
      (define robots (list (make-robot "Stupid (always B1)" 
                                       (lambda (n moves) 
                                         (sleep 1) 
                                         '(B 1)))
                           (make-robot "Smart (30-sec strategy)"
                                       robot:robot)))
      
      (define (local-file f)
        (build-path (collection-path "games" "pousse") f))
      
      ;;; Game State ;;;
      
      (define board (new-board (current-board-size)))
      (define history (new-history))
      
      (define current-player x)
      
      (define playing? #f) ; lock out board clicks when running an automated player
      
      (define winner #f)
      (define loser #f)
      
      (define moves null)
      
      ;; For moving back and forth in the history:
      (define past-state null)
      (define future-state null)
      
      (define (convert-move s)
        (list (string->symbol (string (char-downcase (string-ref s 0))))
              (string->number (substring s 1 (string-length s)))))
      
      ;;; More Utilities ;;;
      
      (define (get-state) 
        (list board moves current-player history winner loser))
      
      
      ;; The move functions
      (define (mk-push! side side-char)
        (lambda (i)
          (send canvas animate-push side i current-player)
          (set! future-state null)
          (set! past-state (cons (get-state) past-state))
          (set! board (push board side i current-player))
          (set! moves (append moves (list (format "~a~a" side-char (add1 i)))))
          (set! current-player (other-player current-player))
          (send clock-timer reset)
          (send canvas repaint)))
      (define push-left! (mk-push! 'left #\L))
      (define push-right! (mk-push! 'right #\R))
      (define push-top! (mk-push! 'top #\T))
      (define push-bottom! (mk-push! 'bottom #\B))
      
      (define (check-winner)
        (let ([v (find-winner board)])
          (when v
            (set! winner v))))
      
      (define (check-loser)
        (when (find-board-in-history board history)
          (set! loser (other-player current-player))))
      
      (define (in-straight? board v i j)
        (let ([n (current-board-size)])
          (or (andmap (lambda (x) x) 
                      (n-map n (lambda (j) (eq? (board-cell board i j) v))))
              (andmap (lambda (x) x)
                      (n-map n (lambda (i) (eq? (board-cell board i j) v)))))))
      
      ;; past! and future! rewind or un-rewind the game:
      (define-values (past! future!)
        (let ([set-past (lambda (x) (set! past-state x))]
              [set-future (lambda (x) (set! future-state x))])
          (values
           (lambda () (time-travel! (lambda () past-state) (lambda () future-state)
                                    set-past set-future))
           (lambda ()
             (time-travel! (lambda () future-state) (lambda () past-state)
                           set-future set-past)))))
      
      (define (time-travel! get-src get-dest set-src! set-dest!)
        ;; If it's a person versus a robot, and it's the person's turn, then
        ;; skip past the robot's turn. Cancel a running robot. If the game
        ;; is over because a person lost (by repeating a board position)
        ;; back up just once.
        (define skip-robot (and (or x-player o-player) 
                                ; Robot running?
                                (not (send canvas kill-robot))
                                ; Person lost?
                                (not (and loser
                                          (eq? loser (if x-player o x))))))
        (set-dest! (cons (get-state) (get-dest)))
        (when skip-robot
          (set-dest! (cons (car (get-src)) (get-dest))))
        (let ([a ((if skip-robot cadr car) (get-src))])
          (set-src! ((if skip-robot cddr cdr) (get-src)))
          (set! board (car a))
          (set! moves (cadr a))
          (set! current-player (caddr a))
          (set! history (cadddr a))
          (set! winner (list-ref a 4))
          (set! loser (list-ref a 5)))
        (send canvas repaint)
        (send canvas refresh-controls))
      
      ;; Used to reset a game (via the "Setup..." dialog)
      (define (init-game size)
        (current-board-size size)
        (set! board (new-board size))
        (set! history (new-history))
        (set! past-state null)
        (set! current-player x)
        (set! winner #f)
        (set! loser #f)
        (set! moves null)
        (set! future-state null)
        (set-canvas-size))
      
      ;; Restart for regular playing mode
      (define (reset-game size)
        (init-game size)
        (send canvas repaint)
        (send clock-timer reset)
        (send canvas do-next-action))
      
      ;;; GUI ;;;
      
      (define animate-step 2/10)
      (define animate-delay 0.05)
      
      (define red (make-object color% "RED"))
      (define green (make-object color% "GREEN"))
      (define black (make-object color% "BLACK"))
      (define gray (make-object color% "GRAY"))
      (define white (make-object color% "WHITE"))
      
      (define the-font (make-object font% font-size 'decorative 'normal 'bold))
      (define the-pen (send the-pen-list find-or-create-pen "GRAY" 1 'solid))
      
      (define transparent-brush (send the-brush-list find-or-create-brush "WHITE" 'transparent))
      (define solid-brush (send the-brush-list find-or-create-brush "GRAY" 'solid))
      
      (define watch-cursor (make-object cursor% 'watch))
      
      ; The canvas (drawing/event area) class
      (define pousse-canvas%
        (class canvas%
          (init-rest args)
          (inherit get-dc)
          (define dc #f)
          (define do-kill-robot (lambda () #f)) ; installed by refresh-controls
          (public*
            [kill-robot (lambda () (do-kill-robot))]
            [draw-box 
             ; Draw a string in a box
             (lambda (i j str)
               (when str
                 (let-values ([(w h d s) (send dc get-text-extent str)])
                   (send dc draw-text str
                         (+ (* i cell-size) (/ (- cell-size w) 2))
                         (+ (* j cell-size) (/ (- cell-size h) 2))))))]
            [do-next-action
             (lambda ()
               ;; See if anything interesting happened, then call refresh-controls (below)
               (check-loser)
               (check-winner)
               (set! history (extend-history board history))
               (refresh-controls))]
            [refresh-controls
             ;; Update the GUI to reflect the current game state, and run
             ;; aa program player if it's time.
             (lambda ()
               (send history-text show-moves)
               (send clock show (not (or winner loser)))
               (if (or loser winner)
                   (begin
                     ;; Game over
                     (enable-arrows)
                     (repaint)
                     (send status set-label
                           (format "Game over: ~a ~a!" 
                                   (if (equal? (or winner loser) x) "X" "O")
                                   (if winner "wins" "loses")))
                     (send clock show #f))
                   ;; Check for automated player
                   (let* ([killed? 'not-yet]
                          [action void]
                          [lock (make-semaphore 1)]
                          [run-player-in-background
                           ;; Lots of messy stuff for calling the OS to run a player. The
                           ;; kill-robot method is installed for killing of the player process.
                           (lambda (player)
                             (let ([result #f]
                                   [done (make-semaphore)]
                                   [player-custodian (make-custodian)])
                               (parameterize ([current-eventspace 
                                               (parameterize ([current-custodian player-custodian])
                                                 (make-eventspace))])
                                 (queue-callback
                                  (lambda ()
                                    (let ([move (player 
                                                 ;; board size
                                                 (current-board-size)
                                                 ;; change move representation:
                                                 (map convert-move moves))])
                                      (semaphore-wait lock)
                                      (set! result move)
                                      (set! killed? #f)
                                      (semaphore-post lock)
                                      (semaphore-post done)))))
                               ;; Install the process killer. Must return #f
                               ;;  if the robot is already done.
                               (set! do-kill-robot (lambda ()
                                                     (semaphore-wait lock)
                                                     (begin0
                                                       (if (eq? killed? 'not-yet)
                                                           (begin
                                                             (custodian-shutdown-all player-custodian)
                                                             (set! killed? #t)
                                                             (set! result #f)
                                                             (semaphore-post done))
                                                           #f)
                                                       (semaphore-post lock))))
                               
                               ;; Wait for a response (or kill)...
                               (send canvas set-cursor watch-cursor)
                               (semaphore-wait done)
                               (custodian-shutdown-all player-custodian) ;; just in case
                               (send canvas set-cursor #f)
                               (when result
                                 (unless (and (list? result)
                                              (= 2 (length result))
                                              (symbol? (car result))
                                              (regexp-match "^[tblrTBLR]$" (symbol->string (car result)))
                                              (number? (cadr result))
                                              (<= 1 (cadr result) (current-board-size)))
                                   (error 'play "unacceptable reply: ~a" result))
                                 (let* ([d (char-upcase (string-ref (symbol->string (car result)) 0))]
                                        [p (cadr result)])
                                   (set! action
                                         (lambda ()
                                           (case d
                                             [(#\T) (push-top! (sub1 p))]
                                             [(#\B) (push-bottom! (sub1 p))]
                                             [(#\L) (push-left! (sub1 p))]
                                             [(#\R) (push-right! (sub1 p))])))))))]
                          [run-player
                           ;; A wrapper for monitoring the program player in a GRacket thread.
                           ;; Also handle the possibility that something goes wrong.
                           (lambda (robot who)
                             (send status set-label (format "~a: running ~a"
                                                            who 
                                                            (robot-name robot)))
                             (let ([s (make-semaphore)])
                               (thread (lambda () 
                                         (with-handlers ([void (lambda (exn)
                                                                 (message-box
                                                                  "Error"
                                                                  (format
                                                                   (string-append
                                                                    "There was an error running the "
                                                                    "program player for ~a.\n"
                                                                    "We'll assume a default move, T1.\n"
                                                                    "Here is the error message:\n~a")
                                                                   who
                                                                   (if (exn? exn)
                                                                       (exn-message exn)
                                                                       exn))
                                                                  #f '(ok))
                                                                 (set! action (lambda () (push-top! 0))))])
                                           (run-player-in-background (robot-player robot)))
                                         (semaphore-post s)))
                               (set! playing? #t)
                               (enable-arrows)
                               ;; Handle GUI events while we wait...
                               (yield s)
                               (set! playing? #f))
                             (unless killed?
                               (send status set-label "")
                               (action)
                               (do-next-action)))])
                     ;; Run a program? Let a person play?
                     (cond
                       [(and (eq? current-player x) x-player) (run-player x-player "X")]
                       [(and (eq? current-player o) o-player) (run-player o-player "O")]
                       [else (send status set-label (format "~a's turn (click a number)"
                                                            (if (eq? current-player x) "X" "O")))
                             (enable-arrows)]))))])
          ;; Animation state
          (define tracking-i 0) ;; for tracking mouse clicks
          (define tracking-j 0)
          (define tracking-highlight? #f)
          
          (define pushpiece #f) ;; piece being pushed onto board, #f for none
          (define pushrow -1)   ;; row being pushed, -1 for none
          (define pushcol -1)   ;; col being pushed, -1 for none
          (define pushdown? #t) ;; left or top push?
          (define amt 0)        ;; displacement for push, between -1 and 1
          
          (public*
            [do-draw
             ;;;;;;;;;;;;;;;;;;;; Draw the Board ;;;;;;;;;;;;;;;;;;;;;;;
             (lambda ()
               (let ([n (current-board-size)])
                 (send dc clear)
                 (send dc set-pen the-pen)
                 (send dc set-font the-font)
                 (send dc set-text-foreground gray)
                 (n-times (+ n 2) 
                          (lambda (i)
                            (when (<= 1 i (add1 n))
                              (send dc draw-line cell-size (* i cell-size) 
                                    (* (+ n 1) cell-size) (* i cell-size))
                              (send dc draw-line (* i cell-size) cell-size 
                                    (* i cell-size) (* (+ n 1) cell-size)))
                            (when (<= 1 i n)
                              (let ([draw-box
                                     (lambda (i j s)
                                       (if (and tracking-highlight?
                                                (= i tracking-i)
                                                (= j tracking-j))
                                           (begin
                                             (send dc set-text-foreground white)
                                             (send dc set-brush solid-brush)
                                             (send dc draw-ellipse
                                                   (+ 2 (* i cell-size))
                                                   (+ 2 (* j cell-size))
                                                   (- cell-size 4)
                                                   (- cell-size 4))
                                             (draw-box i j s)
                                             (send dc set-brush transparent-brush)
                                             (send dc set-text-foreground gray))
                                           (draw-box i j s)))])
                                (draw-box i 0 (number->string i))
                                (draw-box 0 i (number->string i))
                                (draw-box i (add1 n) (number->string i))
                                (draw-box (add1 n) i (number->string i))))))
                 (send dc set-text-foreground black)
                 (n-times n
                          (lambda (i)
                            (n-times n (lambda (j) 
                                         (let ([v (board-cell board i j)])
                                           (when (and (eq? winner v)
                                                      (in-straight? board v i j))
                                             (send dc set-text-foreground green))
                                           (when (eq? loser v) 
                                             (send dc set-text-foreground red))
                                           (draw-box (+ i 1
                                                        ;; Need to offset for animation?
                                                        (if (= j pushrow)
                                                            (if (let ([step (if pushdown? -1 1)])
                                                                  (let loop ([i i])
                                                                    (cond
                                                                      [(or (= i -1) (= i n)) #t]
                                                                      [(eq? (board-cell board i j) none) #f]
                                                                      [else (loop (+ i step))])))
                                                                amt
                                                                0)
                                                            0))
                                                     (+ j 1
                                                        ;; Need to offset for animation?
                                                        (if (= i pushcol)
                                                            (if (let ([step (if pushdown? -1 1)])
                                                                  (let loop ([j j])
                                                                    (cond
                                                                      [(or (= j -1) (= j n)) #t]
                                                                      [(eq? (board-cell board i j) none) #f]
                                                                      [else (loop (+ j step))])))
                                                                amt
                                                                0)
                                                            0))
                                                     (cond
                                                       [(eq? v none) #f]
                                                       [(eq? v x) "x"]
                                                       [(eq? v o) "o"]))
                                           (when (or (eq? winner v) (eq? loser v))
                                             (send dc set-text-foreground black)))))))
                 (when pushpiece
                   (draw-box (if (>= pushrow 0)
                                 (if pushdown?
                                     amt
                                     (+ n 1 amt))
                                 (+ 1 pushcol))
                             (if (>= pushcol 0)
                                 (if pushdown?
                                     amt
                                     (+ n 1 amt))
                                 (+ 1 pushrow))
                             (cond
                               [(eq? pushpiece x) "x"]
                               [(eq? pushpiece o) "o"])))))])
          (define bitmap #f)
          (public*
            [repaint (lambda ()
                       (set! pushpiece #f)
                       (set! pushcol -1)
                       (set! pushrow -1)
                       (unless dc
                         (set! bitmap (make-object bitmap%
                                        (* (+ (current-board-size) 2) cell-size)
                                        (* (+ (current-board-size) 2) cell-size)))
                         (set! dc (make-object bitmap-dc% bitmap)))
                       (do-draw)
                       (on-paint))]
            
            [new-bitmap (lambda () 
                          (set! bitmap #f)
                          (set! dc #f))]
            
            [animate-push (lambda (side pos player)
                            (let ([n (current-board-size)])
                              (set! pushpiece player)
                              (set! pushrow (if (memq side '(right left))
                                                pos
                                                -1))
                              (set! pushcol (if (memq side '(top bottom))
                                                pos
                                                -1))
                              (set! pushdown? (memq side '(left top)))
                              (set! tracking-i (if (memq side '(top bottom))
                                                   (add1 pushcol)
                                                   (if pushdown? 0 (add1 n))))
                              (set! tracking-j (if (memq side '(right left))
                                                   (add1 pushrow)
                                                   (if pushdown? 0 (add1 n))))
                              (set! tracking-highlight? #t)
                              (let loop ([a 0])
                                (set! amt ((if pushdown? + -) a))
                                (do-draw)
                                (send (get-dc) draw-bitmap bitmap 0 0)
                                (sleep animate-delay)
                                (if (= a 1)
                                    (set! tracking-highlight? #f) ;; expects redraw triggered afterwards...
                                    (loop (+ a animate-step))))))])
          
          (override*
            [on-paint (lambda ()
                        (when bitmap
                          (send (get-dc) draw-bitmap bitmap 0 0)))]
            
            ;;;;;;;;;;;;;;;;;;;; Handle Clicks ;;;;;;;;;;;;;;;;;;;;;;;
            [on-event (lambda (e)
                        ;; There are a lot of reasons why you might not be allowed to click...
                        (cond
                          [(and (not winner) (not loser) 
                                (or (send e button-down?)
                                    (send e dragging?)
                                    (send e button-up?))
                                (not playing?)
                                (not (if (eq? current-player x) x-player o-player)))
                           (let ([i (inexact->exact (floor (/ (send e get-x) cell-size)))]
                                 [j (inexact->exact (floor (/ (send e get-y) cell-size)))])
                             (cond
                               [(send e button-down?)
                                (set! tracking-i i)
                                (set! tracking-j j)
                                (set! tracking-highlight? #t)
                                (repaint)]
                               [(send e moving?)
                                (let ([th? tracking-highlight?])
                                  (set! tracking-highlight? (and
                                                             (= tracking-i i)
                                                             (= tracking-j j)))
                                  (unless (eq? th? tracking-highlight?)
                                    (repaint)))]
                               [(send e button-up?)
                                (if (and (= tracking-i i)
                                         (= tracking-j j))
                                    (let ([n (current-board-size)])
                                      (when (cond
                                              [(and (= j 0) (<= 1 i n)) (push-top! (sub1 i)) #t]
                                              [(and (= j (add1 n)) (<= 1 i n)) (push-bottom! (sub1 i)) #t]
                                              [(and (= i 0) (<= 1 j n)) (push-left! (sub1 j)) #t]
                                              [(and (= i (add1 n)) (<= 1 j n)) (push-right! (sub1 j)) #t]
                                              [else #f]) ; not on a number
                                        ; Check for win/loss, run automated player
                                        (do-next-action)))
                                    (when tracking-highlight?
                                      (set! tracking-highlight? #f)
                                      (repaint)))]))]
                          [else
                           (when tracking-highlight?
                             (set! tracking-highlight? #f)
                             (repaint))]))])
          (apply super-make-object args)))
      
      ;; Create the GUI interface with the above pieces ;;
      
      ; Instantiate the canvas in a frame (= a top-level window)
      (define frame (new (class frame%
			   (augment*
			    [can-close? (lambda () (inner #t can-close?))]
			    ;; Close the frame => exit the program
			    ;; No fancy "Quit" menus here!
			    [on-close (lambda () (inner (void) on-close) (exit))])
			   (super-new))
			 [label "Pousse"] [style '(metal no-resize-border)]))
      
      ;; Panels are for GUI item layout (auto geometry management)
      (define h-layout-panel (make-object horizontal-panel% frame))
      (send h-layout-panel spacing 5)
      (define game-panel (make-object vertical-panel% h-layout-panel))
      (send game-panel stretchable-width #f)
      (define history-panel (make-object vertical-panel% h-layout-panel))
      
      ;; Make the left and right arrow buttons
      (define button-panel (make-object horizontal-panel% game-panel))
      (send button-panel stretchable-height #f)
      (define left-panel (make-object vertical-panel% button-panel))
      (define past-button (make-object button% (make-object bitmap% (local-file "left.gif"))
                            button-panel (lambda (b e) (past!))))
      (define future-button (make-object button% (make-object bitmap% (local-file "right.gif"))
                              button-panel (lambda (b e) (future!))))
      (define right-panel (make-object vertical-panel% button-panel))
      (define clock (make-object message% "00:00" right-panel))
      (send left-panel min-width (send clock min-width)) ; layout trick
      (send right-panel set-alignment 'right 'bottom)
      
      (define clock-timer (make-object
                              (class timer%
                                (define init 0)
                                (define dinged 0)
                                (rename-super [super-start start])
                                (public* [reset (lambda ()
                                                  (send clock set-label "00:00")
                                                  (set! dinged 0)
                                                  (set! init (current-seconds)))])
                                (override*
                                  [notify 
                                   (lambda ()
                                     (let* ([v (- (current-seconds) init)])
                                       ;; Ring bell once at 30 seconds, twice at 60 seconds
                                       (when (send clock is-shown?)
                                         (when (>= v 30)
                                           (unless (> dinged 0) (bell) (set! dinged 1))
                                           (when (>= v 60)
                                             (unless (> dinged 1) (bell) (bell) (set! dinged 2)))))
                                       (let ([v (if (>= v 3600) ; more than an hour
                                                    (quotient v 3600)
                                                    v)])
                                         (send clock set-label
                                               (format "~a~a:~a~a"
                                                       (quotient v 600)
                                                       (modulo (quotient v 60) 10)
                                                       (quotient (modulo v 60) 10)
                                                       (modulo v 10))))))]
                                  [start (lambda ()
                                           (set! init (current-seconds))
                                           (super-start 1000 #f))])
                                (super-make-object))))
      (send clock-timer start)
      
      ;; This procedure is called to enable/disable the arrow buttons
      (define (enable-arrows)
        (let ([ok? (lambda (state)
                     (and ;; Something to rewind to?
                      (pair? state)
                      ;; Is it program vs. program?
                      (not (and x-player o-player))
                      ;; If we're playing a program, can we rewind twice?
                      (or (not (or x-player o-player))
                          (pair? (cdr state)))))])
          (send past-button enable (ok? past-state))
          (send future-button enable (ok? future-state))))
      
      ;; Make the status line
      (define status (make-object message% "Pousse" game-panel))
      (send status stretchable-width #t)
      
      ;; Make the canvas for drawing the game board
      (define canvas (make-object pousse-canvas% game-panel))
      
      ; The canvas should stretch/shrink to fit the board
      (define (set-canvas-size)
        (let ([n (current-board-size)])
          (send canvas min-client-width (* (+ n 2) cell-size))
          (send canvas min-client-height (* (+ n 2) cell-size))
          (send canvas new-bitmap)))
      (set-canvas-size)
      (send canvas focus)
      
      ; Make a text window for showing the board history to the right.
      ; Uses the built-in text editor in GRacket, adding a show-moves
      ; method to refresh the window after a move or rewind.
      (make-object message% "Moves" history-panel)
      (define history-canvas (make-object editor-canvas% history-panel #f '(no-hscroll)))
      (define history-text (make-object (class text%
                                          (inherit begin-edit-sequence end-edit-sequence
                                                   erase insert delete change-style hide-caret
                                                   set-position line-start-position line-end-position)
                                          ; Ignore all user actions:
                                          (override* [on-char (lambda (e) (void))] [on-event (lambda (e) (void))])
                                          (public*
                                            [show-moves
                                             (lambda ()
                                               (begin-edit-sequence)
                                               (erase)
                                               (change-style (make-object style-delta% 'change-normal))
                                               (change-style (make-object style-delta% 'change-family 'swiss))
                                               (for-each
                                                (lambda (m) (insert m) (insert #\newline))
                                                (if (null? future-state)
                                                    moves
                                                    (cadr (list-ref future-state (sub1 (length future-state))))))
                                               (delete) ; delete that last newline
                                               (if (null? moves)
                                                   (set-position 0)
                                                   (let* ([past-move (sub1 (length moves))]
                                                          [start (line-start-position past-move)])
                                                     (change-style (send 
                                                                    (make-object style-delta% 'change-bold)
                                                                    set-delta-foreground "BLUE")
                                                                   start
                                                                   (line-end-position past-move))
                                                     (set-position start)))
                                               (end-edit-sequence))])
                                          (super-make-object)
                                          (hide-caret #t))))
      (send history-canvas set-editor history-text)
      (send history-canvas min-client-width 30)
      
      ;; Setup and miscellaneous buttons at the bottom
      
      (define misc-panel (make-object horizontal-panel% frame))
      (send misc-panel stretchable-height #f)
      
      (make-object button% "Help" misc-panel (lambda (b e) (help)))
      (make-object button% "Setup..." misc-panel (lambda (b e) (setup)))
      (make-object vertical-pane% misc-panel) ; spacer
      
      ;; Makes the setup dialog. Options dialogs are always a pain.
      (define (make-setup-dialog)
        (define d (make-object dialog% "Pousse Setup" frame 300 200))
        (define config-panel (make-object vertical-panel% d))
        (define game-panel (make-object vertical-panel% config-panel))
        (define (make-player name)
          (letrec ([p (make-object vertical-panel% game-panel '(border))]
                   [m (make-object choice% (format "~a Player:" name) '("Person" "Program") p
                        (lambda (m e) 
                          (send l enable (positive? (send m get-selection)))
                          (enable-ok)))]
                   [l (make-object list-box% "Programs:" (map robot-name robots) p 
                        (lambda (l e) (enable-ok)))])
            (send l enable #f)
            (values m l)))
        (define board-size (make-object slider% "Board Size:" 3 20 game-panel void (current-board-size)))
        (define-values (x-kind x-robot) (make-player "X"))
        (define-values (o-kind o-robot) (make-player "O"))
        
        (define button-panel (make-object horizontal-pane% d))
        (define load-button (make-object button% "Add a Player Program..." button-panel
                              (lambda (b e)
                                (with-handlers ([void
                                                 (lambda (exn)
                                                   (message-box "Error"
                                                                (format "There was an error:\n~a"
                                                                        (if (exn? exn)
                                                                            (exn-message exn)
                                                                            exn))))])
                                  (let ([f (get-file "Get Player Program" d)])
                                    (when f
                                      (let ([player (dynamic-require f 'robot)])
                                        (let ([name (get-text-from-user "Player Name"
                                                                        "Player Program Name:"
                                                                        d
                                                                        (let-values ([(base name dir?)
                                                                                      (split-path f)])
                                                                          (path->string name)))])
                                          (when name
                                            (set! robots (append robots
                                                                 (list (make-robot name player))))
                                            (send x-robot set (map robot-name robots))
                                            (send o-robot set (map robot-name robots)))))))))))
        (define spacer (make-object vertical-pane% button-panel))
        (define cancel-button (make-object button% "Cancel" button-panel 
                                (lambda (b e) (send d show #f))))
        (define ok-button (make-object button% "Start" button-panel 
                            ;; Callback procedure invoked when the button is hit:
                            (lambda (b e) 
                              (send d show #f)
                              (send canvas kill-robot) ; in case a robot was running
                              (queue-callback
                               (lambda ()
                                 (let ([get-robot
                                        (lambda (l)
                                          (list-ref robots
                                                    (send l get-selection)))]
                                       [size (send board-size get-value)])
                                   (if (zero? (send x-kind get-selection))
                                       (set! x-player #f) ; person player
                                       (set! x-player (get-robot x-robot)))
                                   (if (zero? (send o-kind get-selection))
                                       (set! o-player #f) ; person player
                                       (set! o-player (get-robot o-robot)))
                                   (reset-game size)))))
                            '(border)))
        
        (define enable-ok (lambda () (send ok-button enable (and
                                                             (or (zero? (send x-kind get-selection))
                                                                 (send x-robot get-selection))
                                                             (or (zero? (send o-kind get-selection))
                                                                 (send o-robot get-selection))))))
        
        (send button-panel set-alignment 'right 'center)
        (send button-panel stretchable-height #f)
        
        d)
      
      (define setup-dialog (make-setup-dialog))
      (define setup-once? #f)
      
      (define (setup) 
        (unless setup-once?
          (send setup-dialog center)
          (set! setup-once? #t))
        (send setup-dialog show #t))
      
      ;; Help or source code window:
      (define help
        (show-scribbling
         '(lib "games/scribblings/games.scrbl")
         "pousse"))
        

      ; Draw initial board
      (send canvas repaint)
      
      ; Arrow buttons initially enabled?
      (enable-arrows)
      
      ; Don't allowing resizing the frame. Everything fits just right.
      (send frame stretchable-width #f)
      (send frame stretchable-height #f)
      
      ; Show the frame - we're off and running, now!
      (send frame show #t)
      
      ; Take the first action.
      (send canvas do-next-action)
      
      ; Loop forever (handling events). Frame's on-close callback method will exit.
      (yield (make-semaphore 0)))))
