/*
 * File:		wb_list.cc
 * Purpose:	List implementation
 * Author:		Julian Smart
 * Created:	1993
 * Updated:	August 1994
 * Copyright:	(c) 2004-2010 PLT Scheme Inc.
 * Copyright:	(c) 1993, AIAI, University of Edinburgh
 */

#pragma implementation "wx_list.h"

#if defined(_MSC_VER)
# include "wx.h"
#else
# ifdef wx_xt
#  define  Uses_wxList
#  define  Uses_wxStringList
#  include "wx.h"
# else
#  ifdef WX_CARBON
#   include "wx_list.h"
#   include "wx_utils.h"
#  endif
# endif
#endif

#include <stdarg.h>
#include <string.h>

void wxNode::Setup(wxNode * last_one, wxNode * next_one, 
		   wxObject * object)
{
  data = object;
  previous = last_one;
  next = next_one;
  integer_key = 0;
  string_key = NULL;

  if (previous)
    previous->next = this;

  if (next)
    next->previous = this;  
}

wxNode::wxNode (wxNode * last_one, wxNode * next_one,
		wxObject * object)
{
  Setup(last_one, next_one, object);
}

// Keyed constructor
wxNode::wxNode (wxNode * last_one, wxNode * next_one,
		wxObject * object, long the_key)
{
  Setup(last_one, next_one, object);
  integer_key = the_key;
}

wxNode::wxNode (wxNode * last_one, wxNode * next_one,
		wxObject * object, const char *the_key)
{
  Setup(last_one, next_one, object);
  string_key = copystring(the_key);
}

wxNode::wxNode (wxNode * last_one, wxNode * next_one,
		wxObject * object, void *the_key)
{
  Setup(last_one, next_one, object);
  string_key = (char *)the_key;
}


void wxNode::Kill(wxList *list)
{
  if (list)
    list->n--;

#ifndef wx_mac
  if (list && list->destroy_data)
    DELETE_OBJ data;
#endif

  // Make next node point back to the previous node from here
  if (next)
    next->previous = previous;
  else if (list)
    // If there's a new end of list (deleting the last one)
    // make sure the list knows about it.
    list->last_node = previous;

  // Make the previous node point to the next node from here
  if (previous)
    previous->next = next;

  // Or if no previous node (start of list), make sure list points at
  // the next node which becomes the first!.
  else if (list)
    list->first_node = next;

  next = previous = NULL;
}

#ifdef wx_mac
wxList::wxList(DestroyDataCode destroyData, Bool clean_up)
: wxObject(clean_up)
{
  __type = wxTYPE_LIST;
  first_node = NULL;
  last_node = NULL;
  n = 0;
  destroy_data = destroyData;
  key_type = wxKEY_NONE;
}
#else // wx_mac
wxList::wxList (void)
{
  __type = wxTYPE_LIST;
  first_node = NULL;
  last_node = NULL;
  n = 0;
  destroy_data = 0;
  key_type = wxKEY_NONE;
}
#endif // wx_mac

wxList::wxList (int N, wxObject * Objects[])
{
  wxNode *last = NULL;
  int i;

  __type = wxTYPE_LIST;

  for (i = 0; i < N; i++) {
    wxNode *next;
    next = new WXGC_PTRS wxNode(last, NULL, Objects[i]);
    last = next;
    if (i == 0)
      first_node = next;
  }
  last_node = last;
  n = N;
  key_type = wxKEY_NONE;
}

wxList::wxList(KeyType the_key_type, Bool clean_up)
: wxObject(clean_up)
{
  __type = wxTYPE_LIST;
  n = 0;
  destroy_data = 0;
  first_node = NULL;
  last_node = NULL;
  key_type = the_key_type;
}

wxList::~wxList (void)
{
  wxNode *each = first_node;
  wxNode *next;

  while (each) {
    next = each->Next ();
    
    each->Kill(this);
    DELETE_OBJ each;
    
    each = next;
  }

  first_node = last_node = NULL;
}

wxNode *wxList::Nth (int i)
{
  int j = 0;
  wxNode * current;
  for (current = First (); current; current = current->Next ()) {
    if (j++ == i)
      return current;
  }
  return NULL;			// No such element

}

wxNode *wxList::Find(long key)
{
  wxNode *current;
  current = First();
  while (current) {
    if (current->integer_key == key)
      return current;
    current = current->Next();
  }
    
  return NULL;			// Not found!
}

wxNode *wxList::Find(const char *key)
{
  wxNode *current;
  current = First();
  while (current) {
    if (!current->string_key) {
      wxFatalError ("wxList: string key not present, probably did not Append correctly!");
      break;
    }
    if (strcmp (current->string_key, key) == 0)
      return current;
    current = current->Next();
  }

  return NULL;			// Not found!

}

wxNode *wxList::FindPtr(void *key)
{
  wxNode *current;
  current = First();
  while (current) {
    if ((void *)current->string_key == key)
      return current;
    current = current->Next();
  }
  
  return NULL;			// Not found!
}

wxNode *wxList::Member (wxObject * object)
{
  wxNode * current;
  for (current = First (); current; current = current->Next ()) {
    wxObject *each;
    each = current->Data ();
    if (each == object)
      return current;
  }
  return NULL;
}

Bool wxList::DeleteNode (wxNode * node)
{
  if (node) {
    node->Kill(this);
    DELETE_OBJ node;
    return TRUE;
  }
  return FALSE;
}

Bool wxList::DeleteObject (wxObject * object)
{
  wxNode * current;
  // Search list for object
  for (current = first_node; current; current = current->Next ()) {
    if (current->Data () == object) {
      current->Kill(this);
      DELETE_OBJ current;
      return TRUE;
    }
  }
  return FALSE;			// Did not find the object
}


wxNode *wxList::Append(wxObject *object)
{
  wxNode *node;
  node = new WXGC_PTRS wxNode(last_node, NULL, object);
  return DoAppend(node);
}

// Insert new node at front of list
wxNode *wxList::Insert (wxObject * object)
{
  wxNode *node;

  node = First();
  node = new WXGC_PTRS wxNode(NULL, node, object);
  first_node = node;

  if (!(node->Next()))
    last_node = node;

  n++;
  return node;
}


// Insert new node before given node.
wxNode *wxList::Insert (wxNode * position, wxObject * object)
{
  wxNode *prev = NULL;
  wxNode *node;
  if (position)
    prev = position->Previous ();

  node = new WXGC_PTRS wxNode(prev, position, object);
  if (!first_node) {
      first_node = node;
      last_node = node;
  }
  if (!prev)
    first_node = node;

  n++;
  return node;
}

// Keyed append
wxNode *wxList::Append (long key, wxObject * object)
{
  wxNode *node;
  node = new WXGC_PTRS wxNode(last_node, NULL, object, key);
  return DoAppend(node);
}

wxNode *wxList::Append (const char *key, wxObject * object)
{
  wxNode *node;
  node = new WXGC_PTRS wxNode(last_node, NULL, object, key);
  return DoAppend(node);
}

wxNode *wxList::Append (void *key, wxObject * object)
{
  wxNode *node;
  node = new WXGC_PTRS wxNode(last_node, NULL, object, key);
  return DoAppend(node);
}

wxNode *wxList::DoAppend(wxNode *node)
{
  if (!first_node)
    first_node = node;
  last_node = node;
  n++;
  return node;
}

void wxList::Clear (void)
{
  wxNode *current, *next;

  current = first_node;
  while (current) {
    next = current->Next();
    DELETE_OBJ current;
    current = next;
  }
  first_node = NULL;
  last_node = NULL;
  n = 0;
}

#ifdef wx_mac
long wxList::MemberIndex(wxObject *object) // WCH wx_mac added 8/12/94
{
  long result = 0;
  wxNode *current;
  wxNode *found = NULL;
  current = First();
  while (current && !found)
  {
    wxObject *each;
    each = current->Data();
    if (each == object)
      found = current;
    else {
      current = current->Next();
      result++;
    }
  }
  return (found ? result : -1);
}

Bool wxList::OnDeleteObject(wxObject *object)  // mac platform only
{
  int destroy_data_saved = destroy_data; // kludge
  destroy_data = kNoDestroyData; // kludge

  DeleteObject(object);
    
  destroy_data = destroy_data_saved; // kludge
  
  return FALSE;
}
#endif // wx_mac

/*
 * String list
 *
 */

wxStringList::wxStringList (void):
#ifdef wx_mac
 wxList(kNoDestroyData, FALSE)
#else
 wxList ()
#endif
{
  __type = wxTYPE_STRING_LIST;
}

#ifdef MEMORY_USE_METHOD
long wxList::MemoryUse(void)
{
  wxNode *node;
  long s = 0;

  for (node = First(); node; node = node->Next()) {
    s += sizeof(wxNode);
  }
  
  return s + wxObject::MemoryUse();
}
#endif

wxStringList::~wxStringList (void)
{
  wxNode *each, *next;

  each = first_node;
  while (each) {
    next = each->Next();
    DELETE_OBJ each;
    each = next;
  }
}

wxNode *wxStringList::Add (const char *s)
{
  s = copystring(s);
  return Append ((wxObject *)s);
}

void wxStringList::Delete (const char *s)
{
  wxNode * node;
  for (node = First (); node; node = node->Next ()) {
    char *string;
    string = (char *) node->Data ();
    if (string == s || strcmp (string, s) == 0) {
      DELETE_OBJ node;
      break;		// Done!
    }
  }
}

// Only makes new strings if arg is TRUE
char **wxStringList::ListToArray (Bool new_copies)
{
  char **string_array;
  wxNode *node;
  int i, nbr;

  nbr = Number();
  string_array = new WXGC_PTRS char *[nbr];
  node = First ();
  for (i = 0; i < n; i++) {
    char *s;
    s = (char *) node->Data ();
    if (new_copies) {
      char *ss;
      ss = copystring(s);
      string_array[i] = ss;
    } else
      string_array[i] = s;
    node = node->Next();
  }
  return string_array;
}

// Checks whether s is a member of the list
Bool wxStringList::Member (const char *s)
{
  wxNode * node;
  for (node = First (); node; node = node->Next ()) {
    const char *s1;
    s1 = (const char *) node->Data ();
    if (s == s1 || strcmp (s, s1) == 0)
      return TRUE;
  }

  return FALSE;
}

/****************************************************************************/

wxChildNode* wxChildNode::Next()
{
  return owner->FindNode(this);
}

wxObject* wxChildNode::Data()
{
  if (strong)
    return strong;
  else if (weak) {
    wxObject *v;
    v = cnGET_WEAK(weak);
#ifdef MZ_PRECISE_GC
    if (!gcOBJ_TO_PTR(v))
      return NULL;
    if (v->__type == -1) {
      /* Finalized! */
      return NULL;
    }
#endif
    return v;
  } else
    return NULL;
}

Bool wxChildNode::IsShown()
{
  return strong ? TRUE : FALSE;
}

wxChildList::wxChildList()
{
  n = 0;
  size = 0;
  nodes = NULL;
}

wxChildList::~wxChildList()
{
  
}

void wxChildList::Append(wxObject *object)
{
  int i;
  wxChildNode *cn, **naya;

  cn = new WXGC_PTRS wxChildNode;

  cn->owner = this;
  cn->strong = object;
  cn->weak = NULL;
  
  for (i = 0; i < size; i++) {
    if (!nodes[i]) {
      nodes[i] = cn;
      n++;
      return;
    }
  }

  size = (size * 2) + 20;
  naya = new WXGC_PTRS wxChildNode* [size];
  for (i = 0; i < n; i++) {
    naya[i] = nodes[i];
  }

  nodes = naya;
  nodes[n++] = cn;
}

Bool wxChildList::DeleteObject(wxObject *object)
{
  int i;

  for (i = 0; i < size; i++) {
    wxChildNode *node;
    node = nodes[i];
    if (node && (node->Data() == object)) {
      node->strong = NULL;
      node->weak = NULL;
      nodes[i] = NULL;
      n--;

      return TRUE;
    }
  }

  return FALSE;
}

Bool wxChildList::DeleteNode(wxChildNode *node)
{
  int i;

  for (i = 0; i < size; i++) {
    wxChildNode *nodei;
    nodei = nodes[i];
    if (nodei == node) {
      nodei->strong = NULL;
      nodei->weak = NULL;
      nodes[i] = NULL;
      n--;

      return TRUE;
    }
  }

  return FALSE;
}

wxChildNode *wxChildList::FindNode(wxChildNode *after)
{
  int i;

  if (after) {
    for (i = 0; i < size; i++) {
      if (nodes[i] == after)
	break;
    }
    i++;
  } else
    i = 0;

  return NextNode(i);
}

wxChildNode *wxChildList::NextNode(int &pos)
{
  int i;

  for (i = pos; i < size; i++) {
    if (nodes[i]) {
      wxChildNode *node;
      node = nodes[i];
      
      if (node->Data()) {
	pos = i + 1;
	return node;
      }
      /* GC: */
      node->strong = NULL;
      node->weak = NULL;
      nodes[i] = NULL;
      n--;
    }
  }

  return NULL;
}

void wxChildList::Show(wxObject *object, int show)
{
  int i;

  for (i = 0; i < size; i++) {
    wxChildNode *node;
    node = nodes[i];
    if (node && (node->Data() == object)) {
      if (show > 0) {
	if (node->strong)
	  return;
	node->strong = object;
	node->weak = NULL;
      } else {
#ifdef MZ_PRECISE_GC
	void *weak;
#else
	wxObject **weak;
#endif

	if (node->weak)
	  return;

#ifdef MZ_PRECISE_GC
	/* If show < 0, box should be weaker: it should go to NULL when
	   object is finalized. But the GC doesn't do that, so instead we
	   check for finalization in node->Data(). */
	weak = GC_malloc_weak_box(gcOBJ_TO_PTR(object), NULL, 0);
#else
	weak = new WXGC_ATOMIC wxObject*;
	*weak = object;
	if (show < 0)
	  GC_general_register_disappearing_link((void **)weak, object);
#endif

	node->weak = weak;
	node->strong = NULL;
      }
      return;
    }
  }
}

Bool wxChildList::IsShown(wxObject *object)
{
  int i;

  for (i = 0; i < size; i++) {
    wxChildNode *node;
    node = nodes[i];
    if (node && (node->Data() == object)) {
      return (node->strong) ? TRUE : FALSE;
    }
  }

  return FALSE;
}
